Russ is a 3D artist and technical writer based out of Lehi, UT. Commonly referred to as 'gigazelle' on the web, he specializes in creating stylized assets for video games. With experience in Source, Unreal, and Unity, he understands the entire workflow of creating an in-game asset, filling the roles of both creative and technical artist.
He was the primary creative artist for the Dungeon Defenders Community Development team. From 2015 to 2019, he and several other community members were entrusted with direct development of the game while Chromatic Games worked on other Dungeon Defenders titles. New maps, weapons, cosmetics, pets, and quality-of-life fixes were continually added to the game. As a representative of fellow players, he solicited feedback to ensure that the creative assets he made were to the players' liking, and iterated based on their comments.
Russ is an active contributor to the Steam Workshop, focusing on Team Fortress 2 cosmetics (alongside several other games). Overall, he has twenty-two workshop submissions accepted in two games.
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